Overhaul

Ability 1 - Disassemble (Mid-range attack)
Dashes forward at an enemy doing massive damage. Damage scales off of the strength stat.

Ability 2 - Assemble (Heal) [Work in progress]
Heals your character by 40 health points whilst movement speed is reduced for one second. healing effectiveness can't be upgraded

Ability 3 - Spike Wave (Long range AoE attack)
Punching the ground causes a line of spikes to form in front of you which causes enemies to be flung into the air, temporarily immobilising them. Damage scales off of the strength stat.

Ability 4 - Spike Field (Mid-range AoE attack)
Punching the ground causes spikes to form a circle around your player that knock all enemies into the air. Damage scales off of the strength stat.

Ability 5 - Meat Hammer (Mid-range AoE attack)
A large arm comes out of your side and punches forward. The punch hits all enemies in the first quarter in front of your player, doing massive damage and knockback. Damages scales off of the strength stat.

Damage order

 * 1) Meat Hammer
 * 2) Disassemble
 * 3) Spike Wave
 * 4) Spike Field
 * 5) Assemble

[Grinding multiple enemies]

 * 1) Punch each individual enemy so they all have their attention on you. Run around all of them in a circle so they clump together.
 * 2) Utilise your AoE attacks so you can kill them all at once.
 * 3) Meat Hammer -> Spike Wave -> Spike Field.

(Meat Hammer has the worse accuracy so it should be used first. Spike Wave does more damage than Spike Field meaning you're more likely to finish them off quicker.)

[Grinding boss enemies]

 * 1) Many of your attacks have a long range so you can keep your distance while still doing massive damage.
 * 2) Swap through all of your attacks whenever they're ready
 * 3) * Disassemble - use the ability and then immediately get out of their attack range until another ability can be used
 * 4) * Assemble - recommended to use only when your health is under 50%. Wait until you're either a decent way out of their attack range or when they're occupied.
 * 5) * Spike Wave - use when the target is far away. It can also be used to temporarily immobilise them if you need to heal/evade.
 * 6) * Spike Field - use whenever you need to heal/evade and the target is too close.
 * 7) * Meat Hammer - use whenever possible as it does the most damage.

(Note: these abilities aren't meant for these purposes only. Use them however you feel fit.)